Spectro – a VR game
Spectro is a game I am currently in development on with my company, Borrowed Light Studios. It is a ghost trapping, hidden object game set in a colorful but dark world. It has a blend of procedurally generated and hand crafted levels and arcade style game play. The controls and movement system are designed from the ground up for VR.
Role: Modeling, texturing, animation, design, and coding.
Above: video from a pre-alpha version of the game.