VR Training

Lead designer on a training initiative within a major utility company to bring immersive computing technologies into the program.

The goal was to create modules that would effectively decrease the time to proficiency for trainees as well as increase the overall retention of each subject.

We built over 10 modules including hands on training for shorting and sealing cables to performing inspections of equipment installations.

Role: Lead designer, Maya, zBrush, Unity scene construction, C#