My name is Mac. I’m currently the lead programmer at Borrowed Light Studios, a VR focused game studio based out of Greenpoint, Brooklyn.
Our current game, Spectro, has been taking up all my time lately. My last VR project was an experience called The Night Cafe: A VR Tribute to Van Gogh and it went on to win the Platinum and Community Choice awards at the Oculus Mobile Jam 2015 as well as the Best Immersive award at Cinequest Film & VR Festival 2017.
I’ve worked primarily in animation in the past – I started making short films when I was a kid with toys and clay, then graduated to pencils and paper before moving on to digital and interactive.
I studied film, animation, and interactive at NYU Tisch School of the Arts and a year of live action film directing at the AFI Conservatory.
Fast forward to today and my main tools are Unity, C#, Maya, zBrush, Photoshop, Visual Studio, and After Effects. I know the ins and outs of the Oculus and Vive SDKs. I’ve also been learning (through much trial and error) the ins and outs of the VR medium. Movement methods, interaction methods, and mechanics that work well in VR are still being pioneered—it’s very interesting to be at the forefront of a new medium such as VR and AR.
I’m a generalist at my core but I’ll specialize when it’s required for a project, especially in coding or 3D modeling.