I like to make things using technology and traditional techniques. Movies, games, interactive toys – anything that sparks my imagination.
I split my time between art and coding, and tend to wear as many hats as needed. I love working with passionate teams building incredible things. I’m currently based out of Seattle.
My last VR experience was called The Night Cafe: A VR Tribute to Van Gogh and it went on to win the Platinum and Community Choice awards at the Oculus Mobile Jam as well as the Best Immersive award at Cinequest Film & VR Festival.
I’ve worked primarily in animation in the past – I started making short films when I was a kid with toys and clay, then graduated to pencils and paper before moving on to digital and interactive.
I studied film, animation, and interactive at New York University Tisch School of the Arts and live action film directing at the American Film Institute Conservatory.
Fast forward to today and my main tools are Maya, zBrush, Unreal, Photoshop, C#, Unity, and After Effects.
I’m an Art Director and 3d Generalist but happy to specialize when a project calls for it.